If you want to support me, you can do so in Patreon where you'll also get updates on what I'm doing and links to proivate LIVE tutorial stream. You can also do a one time payment in Paypal, or you can also buy some prints of my works, in Redbubble.
Lastly, if you plan to use any of my shaders commercially, or need some consulting for your startup, company of film studio, or coaching for your projects, please contact me at iquilezles@hotmail.com so we can talk further.
articles
This is the place where I host articles, tutorials, code, and presentations related to maths, fractals, demoscene and computer graphics.
This is the place where I host articles, tutorials, code, and presentations related to maths, fractals, demoscene and computer graphics.
video tutorials
Video tutorials and live coding sessions on using maths to create images. Some of the live coded ones are almost a decade old, from before live coding was trendy!
Video tutorials and live coding sessions on using maths to create images. Some of the live coded ones are almost a decade old, from before live coding was trendy!
code
These are the libraries and frameworks that I use for my C++ and JS demos, experiments and products. I do update these often. Also, use at your own risk.
These are the libraries and frameworks that I use for my C++ and JS demos, experiments and products. I do update these often. Also, use at your own risk.
store
If you want to buy high quality framed prints or posters of my shaders, you can order them here in different sizes, finishings and prices.
If you want to buy high quality framed prints or posters of my shaders, you can order them here in different sizes, finishings and prices.
demoscene
This is where I archived the demoscene pieces I created from 1998 to 2012, mostly featuring realtime rendering and procedural content.
This is where I archived the demoscene pieces I created from 1998 to 2012, mostly featuring realtime rendering and procedural content.
shadertoy
Shadertoy is a website that I co-created together with Pol Jeremias where you can create, share and elarn realtime computer graphics.
Shadertoy is a website that I co-created together with Pol Jeremias where you can create, share and elarn realtime computer graphics.
graphtoy
With Graphtoy you can design, graph and explore mathematical functions, which is very useful during procedural and shader programming.
With Graphtoy you can design, graph and explore mathematical functions, which is very useful during procedural and shader programming.
blog
This is not a blog on computer graphics. it's more of a place for me to write thoughts on maths, life, politics, society and other topics that cross my mind.
This is not a blog on computer graphics. it's more of a place for me to write thoughts on maths, life, politics, society and other topics that cross my mind.